Davison Carvalho’s amazing UI practice (@weeneeds on Twitter)
Retractable, Flexible & Transparent Display
- Movie: Star Trek Beyond
UI Design: Double Negative, Atomic Fiction, G Creative
Multi-Touch Tablet Display
- Movie: Westworld (2016)
UI Design: Important Looking Pirates, Shade
Mnunu Nimune is the pseudonym of a cyberpunk artist from Spain. He posts on Tumblr as mnunu-nimune. His work is built around a set of ten rules.
1. Only black and white.
2. 500 width 888 height.
3. Always merge Tech-Noir/Cyberpunk with Occult / Esoteric topics.
4. Just code with Processing. No PS, no AE, no C4D.
5. Work 3 hours max per piece.
6. Just post pictures. No reblogs, no text, no messages,
7. Use your own algorithms and your own classes. Your own typographies and your own languages.
8. Always include Procedural & Random elements.
9. Only use photographs made with your iPhone. No edits.
10. Publish one post a day. 18:30 Madrid time.
Our Lady of Mechanical Sorrows
[Our Lady of Sorrows is my fashion icon. Not even kidding. Therefore I decided to give her a cyberpunk look.]
Original: x
Valenberg’s signature purple style of cyberpunk comes to life in animations for musician Amplitude Problem’s YouTube videos.
I spend my days filling sketchbooks in trains. those two kids will appear in my comic at some point, fighting with big guns and magic tricks.
The Last Night by Tim & Adrien Soret
A short, moody, cyberpunk adventure game in the spirit of Flashback & Blade Runner. It was originally a small flash game made in 6 days, which won the cyberpunkjam.
You can play the original version here: http://timsoret.itch.io/the-last-night
Now the brothers have picked up the project and are making it into a full fledged game:
Expect a 2D open world, made up of 4 unique districts each with distinct architecture, cultures and industries.
Action & infiltration gameplay in the great tradition of cinematic platformers.
Travel between districts using taxis, ferries, or monorail while trying to keep low profile.
A diverse, inclusive cast of complex characters to interact with through meaningful, branching dialogue.
Varied gameplay such as driving down epic highways, flying security drones, hacking droids to do your dirty work and remain undetected.
Interactive, in-game multiple-choice events. In tricky situations, run away, argue to gain more time, or try to pull your gun.
Living, simulated world with dense crowd of citizens, each one of them doing his own stuff.
Find more on their website.